
Thursday, June 11, 2026
Two Girls And A Poem

Monday, October 14, 2024
Fiend Folio Review T-Z
Really this should have been finished a long while ago, but better late than never. Seeing the estimable Marsworms post her Part 15 (almost two months ago now -_-) reminded me I need to get this wrapped up.
Monday, June 24, 2024
Not False But Rather Outdated : Rumours
Rumours are a valuable, perhaps crucial, part of any sandbox game. The ideal means for players to passively gather information and learn about a region (or the setting more broadly). And ever since the first rumour table graced a module there have also been false rumours; the classic type being "bree-yark is goblin for surrender" found in Keep on the Borderland.
Saturday, December 16, 2023
Free Kriegsspiel & The Flat Circle Of Time
Saturday, February 4, 2023
Simple Reaction Rolls

- High is positive, low is negative
- The exact number rolled can be used as the number of key social interactions an NPC will field before getting fed up and 'resolving' the encounter*
- A positive reaction does not necessarily equal full-friendship, but it does mean an otherwise hostile war-band might simply tell players to get lost instead of outright attacking.
- Likewise a negative reaction may mean outright attack, or it may just mean being snubbed or berated.
* Use it likes this: suppose Jorge rolls up to the wealthy burgher Hesod to try and convince him to sponsor their expedition to the old ruins and see if the burgher knows anything about their rivals plans, the Referee rolls a 3, a fairly neutral reaction with 3 'chances' to get information or make arguments, Jorge must consider how to use this short bit of attention he has out of Hesod. Firstly, he rattles of his request and reasons why, Hesod isn't convinced, he tries again and the burgher is still apprehensive about the idea, does Jorge use his last chance before the Burgher dismisses him to switch tracks and learn about the rivals or try to get funding one more time?
It doesn't need to be overthought, or argued over the precise number of "tries" just use it as a rough resource mechanic, attention and patience is a resource after all! Negotiate with players. One social action could be a Question, or any sort of exchange of goods (seduction leverages sex, intimidation leverages fear or threats, trade via barter is a classic).
Also have a mass combat post
Tuesday, October 4, 2022
How I Run Diceless Violence

Sunday, May 15, 2022
Slushpost Mark 6.

- In an ancient levant world there is a demon of plaster and whitewash, it demands MORE limestone MORE hardwoods MORE charcoal to feed its lust for plaster, it shall never be satisfied with its eternal deforestation until the whole region is ecologically devastated.
- Familial ties are a major thing, considering making lieutenants and various other functionaries siblings and cousins to their boss.
- A cocky young nobleman has whipped up a frenzied gang to go and kidnap (voluntarily) his future wife from her family.
- A posse of flea-knights riding about on an animal, hop to a new host and command them to act as their noble steed/page.
- A necromancer's cavaliers riding upon slavering ghoul-back, horse pistols and sabres in hand.
- Spirits care not for casualty, spirits are ideal for fueling an ftl engine, the devil wants your soul because they are a used spaceship salesman and hell is a junkyard.
- Random equipment tables are tricky to write because you don't want players to all end up with the same stuff, but when they have a bit of overlap it can generate fun ideas. How did they both end up with a bunch of stick grenades? Maybe they robbed an arsenal together. And so forth...
- Butchers who serve the Red God, and who have many rituals and holy laws concerning the proper methods of killing and processing an animal. Have dealings with the gutter vampires who sup upon abattoir temple run-off.
- Eutrpænursgið the glacial troll.
- The oldest business in the city is Ma Wu's cockatrice bucket restaurant.
- A devout giant hermit crab that uses ruined temples for shells, profuses a weird syncretic blending of several different faiths.
- Jags Kaaba
- Oh fuck, zeppelin pirates stole our sheep again.
- The king's acolytes chop off their own heads to show fealty, serving on even headless.
- Venus figurine-esq goddess with a hagfish's head, barbels enlarged to dangle like long braids, the patron of scavengers, waste technicians, and worm-handlers.
- Game where you play as expatriate abductees of the Mi-Go, your brains resleeved into new bodies, worker for a Fungi patron salvaging ancient megastructures, mining great old one brain-matter, or otherwise bumping around a mythos, alien filled, interstellar space-setting.
- Use giant shrews
- A cavern full of speleothems, each stalagmite and stalactite carved like reaching fingers,
- A silver-bound spellbook, when you dream it transforms into a silver snake to speak with you.
- A fad for oiled silk umbrellas has been imported from a neighboring land, umbrella owners have been met with derision and assault by carriage drivers fearful of losing their business.
- Two rival cities, each besieged by the other's mercenaries, little violence, each is involved in a protracted bidding war trying to buy out the others mercenaries, this has been going on for a while.
- Knife-fencing, a thick woolen blanket is wrapped around one arm as a shield, a knife in the other....
- At the printmakers shop, inky skeleton have clawed their way out of the woodcuts and are terrorizing the apprentices, somebody needs to lure them away!
- Ritual infrugality.
- Mad Meg (lass) (dulle griet) has lead her all-woman army to pillage hell.
- Painted ships all made of brass, that orbit astrologically.
- Giant crocodile carrying her human babies in her mouth.
- Paper lanterns with writing on them as an archaic form of neon sign.
- Darian Groy.
- Techno-Dwarves.
- HP is how many souls you've stolen, each time you suffer a terrible injury a soul evaporates like ablative armour, kill and eat peoples souls to regain HP and get stronger.
- The traditional peace offering gift among lizard folk is to offer up your own tail for the other parties consumption because this represents a great deal of food/energy given away combined with intimacy of offering up a piece of your flesh.
- In addition to the above; long/big tails are seen as a sign of status and dominance but also (if interpreted so) of cruelty or refusal to see others as equals, lizard folk caricaturists often draw different politicians with shorter or longer tails as their opinion goes.
- Pig-folk armed with carbines riding upon baboon post-humans.
- A sword which beheads everyone within 10 meters when unsheathed, including the wielder.
- The empire is riven into warring provinces, the crown prince is presumed dead. But two different people claim to be the real crown prince and are mustering armies. One has even been declared the true heir by the princes widow. The fact that the prince was executed by cannon doesn't seem to bother either of them.
- A key which inserted into the body, makes the chest unfold into panels allowing access to all of the organs and innards.
- Hiber-knights slumbering in their asteroidal vaults, rousing only in times of great crisis.
- Mail order stooge.
- Sepulcheracy, rule by those of the sepulchers (the dead perhaps).
- Bicycle haruspex, divines the future from the gutted gears and chains.
- Wooden dummies hanged for absentee condemnations.
- A jar of computer keycaps floating in disinfectant = cyber potion.
- Post-apoc, the design for kalashnikovs has persisted, and the term 'akay' has become synonymous with automatic weaponry of any sort.
- A place like a storm drain or pillared cistern but its upper reaches are blinding light.
- A alien megastructure factory monolith is found and dragged back to the solar system, it makes ftl drives, one day it goes boom, no more earth/sol system and no more ftl drives, the scattered diaspora of man is left with what few ships they have.
- In Deb Lota violence is obscene, weapons are hidden from the world under thick cloth wraps, soldiers are considered sultry degenerates who wear heavy veils disguising them.
- A metal coffin wrapped in chains carried upon a palanquin by collared slaves, a voice of ink and scratching nibs whispers from within.
- Crystal ships hovering above a city of red glass spires, squat forges, and slag pits.
- An rpg supersition : always include a rule in your game that lets you leave or end the game, lest you be perpetually trapped in a game by rules lawyering demons.
- Oldtech often requires a dna sample, usually no more than a thimble full of blood, unfortunately centuries of spotty translation leads to some wizards reading 'blood sacrifice' in their tomes and deciding to up and gut someone.
- The alien's ships are massive affairs, vast floating bricks and ovaloids. It's economics. Gravitics and neutronium annihilation plants don't come cheap and ain't subtle. Its easier to build a massive cargo ship to fly interstellar space then spring for a bunch of small ones.
- Adventure upon a squalid miserable guano island, revolting miners/slaves, cruel overseers, weird birds, foreign spies, home-brewed fertilizer bombs, general shenanigans.
- Item : a ring with a secret lighter built in.
- Knife scabbards that bend in sharp angles to display the wealth of the owner, the more unnecessary angles and bends the better. The scabbard is usually longer than the knife itself.
Monday, September 27, 2021
35 Cheap Tricks
- Have some npcs that are nice, have them invite players to tea, show them hospitality. It'll make the dangerous and duplicitous parts of the world stand out more and endear npcs to players.
- Colliery to above, have weird or scary npcs that are nice, nothing makes an encounter memorable like a giant eldritch demon-spider inviting players to a tea party.
- Seriously just have more tea or coffee or brunch parties. Having discussions over meals keeps conversations with npc's more interesting and can provide some fun setpeices. They can even be tense or hostile.
- Theatre and plays are fantastic ways to deliver information, world build, and have some fun. Also have your players exploits be turned into comedic theatre once they become sufficiently known.
- Give items, locations, objects, and such personalities. Perhaps as explicit spirits, or even just in a 'my rusty umbrella can be temperamental when I try to open it'. Anthropomorphizing things quickly fixes them in peoples minds.
- Give players a goodly but finite quantity of explosives, it will wreck so many things but its worth it.
- When I doubt, roll a d6, if the number is higher events are favorable to the players, lower and its bad for the players. Super handy oracle.
- Overemphasizing things can be good for some levity and to really reinforce an idea. 'It's a really big pig, like really really big, really really really big, this is just a whopping huge pig.'
- Sometimes fights should just devolve into cartoonish masses of flailing limbs that resolves when the dust clears.
- Have crowds gather when players do unusual things in populated areas. Have them heckle and provide un/helpful advice.
- Sometimes having the consequences of a fight be being beaten up and robbed of all their belongings is better than death.
- Travelers on the road might buddy up with players for a while if their going in the same direction, for safety and conversation.
- Have players overhear npc conversations more often as a way of imparting info, it also helps make npc's feel less like information-kiosks, and can let players in on details about hostile npcs that they might not easily get otherwise (such as that these minions are dissatisfied with their boss).
- The Men In Black can fit into nearly any game.
- Have players get stuck, in squeezes, on thorns, in mud, and so on. As consequence, hinderance, and flavor.
- Throw in little details to spice up combat, instead of the player just successfully hitting their opponent, they press the advantage, causing the brigand to slip on a patch of moss, and surely driving their blade into the brigands heart. And so on.
- Likewise, let both players and npcs and monster all get caught out in the middle of doing things.....
- Have npc's who hold grudges and act upon them. That street thug the players slighted is going to jump them with his buds the next time they come into town.
- Concealed weapons and hidden pockets are excellent fun for both players to have and npc's to use.
- Secret doors, hidden pockets, and so forth should always have some outward sign in the description letting you find them.
- Describe what happens to leftover food, or prompt your players to.
- Giving monsters and npc's a gimmick upon death (like exploding) is good fun, especially if more than one entity has it allowing players to learn it and potential exploit it.
- Put at least one big buff boisterous man who sounds like Brian Blessed in your game.
- Hair standing on end is handy for conveying powerful magic... or electricity.
- Colors are a quick way to flavor and name things. The Purple Barony. The Greenfolk. So on.
- In-world lurid or saucy literature and songs are good fun.
- Weird fish are a great way of adding subtle flavor to the world. Casually describe a fish market full of coelacanths and radiodonta.
- Slightly uncommon but historical currency names are great for flavor. Get some ducats in there.
- Give players unreliable information, but let them know its potentially unreliable so they can choose to act on it or not. Out of date information especially is useful as players know its potentially going to be misleading but can they afford, or even get up to date info?
- Give npc's tics like eating something, chewing on something, fiddling, tapping, pacing, and so on, it characterizes and is easy to remember to include in description.
- Let npcs be overly enthusiastic and brash, remember that some people are in fact the kind of person who'd join a bunch of strangers in doing something dangerous and stupid.
- Locales, people, and monsters are almost universally improved by the addition of some incongruous element you wouldn't normally think of.
- Don't forget that teeth can be just as useful as hands.
- Don't forget to describe what languages sound like in addition to what's said (in general terms of course, don't go full conlang).
- Give players split second moments of reaction and oh shit as things go bad, traps go off, bushes are sprung, wrong levers are flipped, and so on.
Tuesday, August 24, 2021
Fiend Folio Review R-S








Sunday, May 30, 2021
Fiend Folio Review M-Q






