Retriever
★★★★☆
A funky fellow, the different eye rays feel cobbled together, I would likely narrow the range of what they do if I reinterpreted, the spider aesthetic is good, cleaver arms used while the ray's are recharging good, all together I warmed up to this one a lot more on second reading. I adore this line, 'demons sometimes mount howdahs on the back of a retriever and ride the creature to the hunt' it pushed me over from being eh, to being yah! The name is odd tho, since it seems to come out from the singular line about being servants of demogorgon.
Revenant
★★★★★
An undead with a purpose! Besides aimlessly shambling around. Silliness aside its nice to see an undead that comes back for matters of unfinished business, a classic staple of undead in folklore. The particularities about it being driven by sheer will power, and not necessarily being evil (and thus immune to turn undead) are wonderful and suggests that players can perhaps reason with it. Strangulation as method of choice, but being guileful enough to use other tactics. Retainment of some abilities from life. Just a solid entry all around.
Rothé
★★★☆☆
These are really just underground yaks but I like them regardless. Feels like something some medieval travelogueist would write about"'... and in the mountain caves there dwell short, yak like creatures that the locals do call rothé, which are shy beasts with an aversion to the rays of the sun...."
Sandman
★★☆☆☆
I feel like you shouldn't be allowed to write a creature whose whole gist is putting you to sleep and then not have any weird dream adventures or mind eating happen. The Sandman could be great, but sadly falls extremely short here. I would steal its aesthetic and put it to better use.
Scarecrow
★★☆☆☆
Bit of an odd one, but a decent monster. I enjoy that its 'charm' effect is one of fascination. Needs a bit more idea fuel and intractable elements for players.
Screaming Devilkin
★★★☆☆
Is described as looking like a mephit. Art does not look like mephitic art (for the better I think, why have a entry that just looks exactly like another one). The pain howling screaming is rather neat in that it complete drowns out all player voices entirely. Yet another 'always attacks' monster though, disappointing if not crippling since it should provide for a fun one off combat encounter.
Shadow Demon
★★☆☆☆
It's just a demon themed evil shadow. Normal shadow weaknesses and strengths. Eh I'm just meh on it. Maybe someone else has a more favorable look at it.
Sheet Ghoul
★★★☆☆
.... how does corrosive nose acid tie into an evil bedsheet....
Well its a decent enough sub-monster to go with the sheet ghoul.
Sheet Phantom
★★★★☆
Something tells me this and the scarecrow came from someones halloween one-shot. Its got a good combat gimmick going for it, attacks hurting its victims its draped over is a nice touch. The details about it perhaps being an undead form of cloaked are fascinating though bizarre and not to my tastes at all. Surprisingly I find myself giving this one a four out of five.
Shocker
★★★☆☆
Zap! Nice aesthetic, good abilities, lacking in behavior. I think it should have something more interesting to either do, or drop when dead. Give it an agenda, or a more unique treasure than gems. The 'others postulate the existence of an electromagnetic plane' line is good fun. Reminds me of the dune stalker, similar pulp sci-fi energy (in no small part due to the same artists illustrations).
Skeleton Warrior
★★★★★
Love this sucker, quality design right here. Could use streamlining like most of the entries (all this dross of ranges and what) I love the risk of losing the circlet and having the skeleton warrior straight up attack, as well if the warrior is being used by an opponent it creates further fun (I would be tempted to let the skeleton warrior communicate some way (perhaps writing?) to make for fun ethical dilemmas in controlling it). Their creation is a nice vague hook that could be nicely tied into a setting in some way or another. All in all one of my favorite entries.
Skulk
★★★★☆
Fascinatingly weird entry, cuttlefish human sub species that hide from most society which will kill them if found out. Surprised no one has adopted this one for their edgy loner persecution characters (update: I have been informed they were a player race in 3e (?). This entry feels like it was written by anti-skulk bigots, 'their cowards who murder whole families in their beds!'. Fear-mongering the lot of it.
Slaad
★★★★☆
Chaos frogs chaos frogs chaos frogs. I'm wobbly on the slaadi symbols/head jewels, on one hand it makes for a neat method of control/summoning beyond true names. On the other they shouldn't require specific spells to remove. Unfortunately, though I adore them, the actual slaad entries are a bit lacking in distinction and unique gimmicks being rather same-y.
(also it bothers me that the entries are not in their hierarchal order but rather alphabetical).
(also also all the dross about different percentage chances of gating in other slaad types is neat but a bit clunky)
Blue Slaad
★★★☆☆
The blue/red rivalry is nice. The blue slaad only having defensive psionic has interesting implications for the other slaad (though not really expounded upon). Besides that there's three meh spell-abilities (which I must say I greatly dislike, an entity should have any abilities shortened to spells be tied into their character, not just pegged on with no discernible ties to their theme/gimmick).
Death Slaad (the lesser masters)
★★☆☆☆
Four is quite a small number! I feel like they should have a more coherent aesthetic (perhaps with individual differentiation (like the nazgûl)) if their so powerful yet small a group. I'd enjoy grabbing onto the detail about swords and expanding upon it since most of the other slaad don't seem to use weapons (except in human form?) and the mental picture of a hulking frog with naught but a loincloth and massive sword (heheh) is a good one. More spell-ability lists... sigh.
Green Slaad
★★☆☆☆
Sadly lacking in unique gimmick or abilities, instead having a pile of a spell list. The illustration makes me think some kind of bureaucrat/consular/merchant-ly sort. The bit about reincarnating as a blue slaad if killed I think should be expanded to all the Slaad reincarnating as a color lower when killed.
Grey Slaad (the executioners)
★☆☆☆☆
Unfortunately not as evocative as the name, pretty eh all around, not much I can even spin off of. Its all essentially just 'they will have spells and maybe some magic items'.
Red Slaad
★★★★☆
Decently set up, has more aesthetic coherency than the bloated spell lists of the others. The pellet bit is weird though evocative, feels like it should either just be venom/poison or you should be able to try and dig out the pellet with a knife or whatnot. Details on a Wish spell allowing for forcing it into obediance but only with other spells is weird but I guess it made sense in the milieu of ad&d's rules.
Ssendam - Lord of the Insane (slaad lord)
★★★☆☆
Giant amoeba with a brain inside. Beautiful. The black sword is interesting (potentially could tie into the death slaadi swords if you went that route). Sadly another spell list. Interesting idea that he always gives his name, very arrogant announcement like I presume. I think this entry has a lack of solid coherency/vibes/personality but the giant amoeba form is neat enough so I'll bump it up to a three star.
Ygorl - Lord of Entropy (slaad lord)
★★☆☆☆
Hrm, aesthetics feel out of wack with rest of slaad and ssendam. Always being in shadow is neat. Sickle is a neat enough signature weapon (though feeling out of place with the rest of the slaad again). Sigh... spell lists.... the dragon steed is cute.
Snyad (pestie)
★★★★☆
Pretty neato, solid behavior, most of the aesthetic draw is owed to Russ Nicholson's art, suggested interaction with mites is fun, feels like you could fit it into a dungeon 'ecology' easily. Small thieving humanoids are rather generic (this could easily just be goblins if this is how you wanted to do goblins) but it sails by with just enough of its own uniqueness.
Son of Kyuss
★★★★★
Excellent, could use some polish, cutting back of the ad&d dross and percentiles with disease infliction and what (its mostly just the intersection of the monster and ad&d rules which necessitates quantifying elements of the monster, so to be expected), but the base is sturdy as cement. Walking corpses full of worms that jump out at you to turn you into one of them. Probs one of the best undead, pity it doesn't see more use (that I know of). Specially since there's an excellent implied hook with the name.
Stunjelly
★★★☆☆
Ehhh, it's not bad? Its kind of just another tricksy ooze variant but it is sort of unique, disguising itself as a wall and paralyzing then trying to envelope. But its just a variation upon the basic gist of a translucent gelatinous cube (which is mentioned in the very entries text). I might be being too harsh on it.
Sussurus
★★★★☆
Fascinating entry here, another one with pulp sci-fi vibes. The dronesong effect on undead is neat, unexpected, and potentially very very gamible for players. Attacking oxygen consuming flame is also a nice touch that forces players to figure out how to interact with this beastie. I would love to throw this in as a random encounter in a bit of a gonzo game. It'd feel at home in the ultraviolet grasslands.
Svirfneblin (deep gnome)
★★★★☆
I found myself liking these fellows surprisingly, the excellent illustration helps, as well as several interesting tidbit such as their stun-gas darts (an excellent mental image there, of short underground folks flinging darts which explode in puffs of colored smoke). I like also, the mention of having to pay hefty bribes to escape earth elementals. But besides bits I can string out into more interesting features, most of the entry is decent at best. Lots of percentiles for things, some okay behaviors, more spell abilities, etc.
Symbiotic Jelly
★★★☆☆
A very d&d monster, existing within the context of treasure hoards and monster killing to acquire them. I personally don't like it, but it's a fairly solid monster as written. With a clear motivation, and some decently interesting tactics to achieve thereof with its charming of monsters and illusions of treasure and weakness.
My analysis so far has been rather slapdash, but if there's one thing Im hitting on it's the importance of a Gimmick for any entity. That being of course a combination of aesthetics, behavior, and abilities all tied up in a core idea of the creature which can be spun out and extrapolated upon.
The Skeleton Warrior is a good entry because it has a solid gimmick with its control circlet, skeletal demeanor, and desire for freedom. The Green Slaad is a poor entry because it doesn't have solid gimmick, just a generic list of spell abilities. And so on and so forth.
We're getting near the homestretch!
Kyuss across all iterations is straight nightmare fuel of the best kind.
ReplyDeleteDoes Ssendam announce his name every time so the players finally get the meaning of his name ?
ReplyDelete