Saturday, February 4, 2023

Simple Reaction Rolls

 
When encountering NPC's or a group whose disposition is uncertain to the Referee, use these procedures.
 
Roll 1d6...
  • High is positive, low is negative
  • The exact number rolled can be used as the number of key social interactions an NPC will field before getting fed up and 'resolving' the encounter*
  • A positive reaction does not necessarily equal full-friendship, but it does mean an otherwise hostile war-band might simply tell players to get lost instead of outright attacking.
  • Likewise a negative reaction may mean outright attack, or it may just mean being snubbed or berated.

* Use it likes this: suppose Jorge rolls up to the wealthy burgher Hesod to try and convince him to sponsor their expedition to the old ruins and see if the burgher knows anything about their rivals plans, the Referee rolls a 3, a fairly neutral reaction with 3 'chances' to get information or make arguments, Jorge must consider how to use this short bit of attention he has out of Hesod. Firstly, he rattles of his request and reasons why, Hesod isn't convinced, he tries again and the burgher is still apprehensive about the idea, does Jorge use his last chance before the Burgher dismisses him to switch tracks and learn about the rivals or try to get funding one more time?

It doesn't need to be overthought, or argued over the precise number of "tries" just use it as a rough resource mechanic, attention and patience is a resource after all! Negotiate with players. One social action could be a Question, or any sort of exchange of goods (seduction leverages sex, intimidation leverages fear or threats, trade via barter is a classic).

Also have a mass combat post

1 comment:

  1. Good stuff; resolves the "how many times can I retry?" at the same time as general reaction!

    ReplyDelete