(This is from a while back, last year I think, thought I'd post it since it was mostly done).
St. Louis, 1929.
Dusk. The glow of the city in the sky. A railroad bridge looms over a little riverside cemetery; fireflies darting between the gravestones. Higher up: the road. Lower down: reeds, mud, and the Mississippi's turgid waters. A car is parked on the slope,
Three racketeers stand in and around a shallow grave, freshly dug up: Camille, a butch lesbian type, stands with her hands on her hips looking down on the sweating, pudgy Vince, while Tommy, his hair slicked back, chews on a toothpick and leans against a headstone. Wood splinters as Vince pries open the coffin, revealing nestled bottles of liquor. Before they can take satisfaction in the unearthed cache, headlights flick on, drowning them in light.
Up on the road, a car has pulled up, facing down at them. They hear the slam of car doors. And shadows move across the bright headlights. A voice—Dutch accented—rings out and they immediately know who it is. Their nemesis: De Graaf.
He's standing up on the verge, looking down into the graveyard, his right hand man Nico standing beside him, a sawed-off BAR resting on his shoulder. Two more goons flank them: Lenny and Howard.
Camille began walking toward the car, hands raised, presenting a sympathetic figure. Tommy edges towards the cover of a thick clump of headstones. Vince, still standing waist deep in the grave, slides his revolver out of its holster.
Vince fires, Camille and Tommy both dive, Nico lets out a wild shot from the BAR only to grunt and go stumbling back—catching Vince's slug in the shoulder. Howard and Lenny go running left and right respectively, while De Graaf goes to earth.
(intermediate details lost to history, seems like everyone's taking potshots and Camille creeps up to the gang's car; trying to get a shotgun maybe?)
Camille pulls the back door open, using it for cover, while yanking open the passenger side door. De Graaf fires, shattering the back door's window, but the bullets merely fly over the crouched Camille's head.
(details also lost)
Suddenly the BAR opens up and chews through the back door, perforating Camille with slugs. She goes down, slumped half over the passenger side seat.
(further missing details; the rival gagsters were advancing or had split int two groups I think; definetly one or two were downed)
The BAR opens up again, turning the top of the gravestone to stone splinters and downing Tommy who was hid behind.
Vince cowers in the grave, the bottles clinking under his feet. He hears the crunch of footsteps and the rustle of grass as (presumably) De Graaf and Nico approach. The two stop at the car, examining Camille's body. She's alive, just barely, but they don't realize it. They move on, edging closer to the grave.
Stooping, Vince reaches down, grabs a bottle, and with an underhand throw lobs it into the river. Gunshots ring out at the plop. As the last echo dies, Vince twists around, popping out of the grave and firing at either Nico or De Graaf—he's not sure which. It turns out to be De Graaf, but the shot goes wide, clipping a fragment of the Dutchman's jacket. Both De Graaf and Nico open up, the first's shots going wide and spitting up dirt, but the second hitting Vince dead on.
He's not dead though, not quite, and can only look up dazed as the two mobsters stand on the lip of the grave. He has just enough time to notice Nico is cradling the BAR in one arm, favoring his uninjured shoulder, before they point their guns down, and finish him off.
Sirens in the distance. De Graaf and his men beat a hasty retreat, pile into their car, and are off. Later: policemen with flashlights combing through the graveyard. Camille and Tommy whisked away in a police ambulance; one with several slugs in her chest and the other with a nasty head wound.
A few days later De Graaf throws down his newspaper in disgust upon reading TWO GANGSTERS IN HOSPITAL AFTER GRAVEYARD GUNFIGHT.
+++++
We didn't end up using the suppression rules, which we should have as they would have been useful. As well, there was a couple times when dis/advantage should have been invoked (Nico's shoulder injury, the bright headlights, etc). Furthermore, we didn't roll for each bullet as an Injury Check—mostly we forgot to, but also it would have slowed things down measurably. Without that however, I think that players survived being down with a bit more regularity than if we were counting each bullet as an Injury received.
One thing that was a bit muddled was calling the number of bullets fired. We tried to mainly do this before rolling but sometimes did so after. I think that it would work best if you treat it as a gut/impulse choice. I.e. "I fire of three shots at him!" At least insofar as flow is concerned (since obviously ammunition tracking is an issue as well).
The BAR definitely chewed people up, what with its ability to really commit to firing off multiple shots (a 20 round magazine) and the +4 to Injury Checks for being rifle caliber.
A small thought. The +1 for each additional shot does not read that cleanly. When running I might just make it a +1 for 1 shot and then an additional +1 for every shot after to a max of six. This would make the target de facto 15, which is fine I think—25% chance to hit as a default—and it just makes everything read more intuitively.
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