Friday, January 22, 2021

Egress Released!


I made a game called Egress! You can find it here on my itch.io page.

Egress makes use of an 8 tick clock as its primary (and only mechanic). The intended affect is to create a game where players will eventually be forced to leave the narrative but on their own terms. Almost giving player characters a 'lifespan' as it were. I hope that such a tool will sharpen player goals (those specific goals being dependent on milieu and style of course) and encourage players to play multiple characters but on their own terms, while allowing them a chance to properly develop those characters. Or play them like stolen cars, crashing and burning as fast as they can if so inclined. But the key being that a player can play such a character either way in the same game. I hope anyway. Playtesting is in order.

In addition to the current systems document, I am working on Dungeon Egress which will be a good deal heftier (heh, compared to Egress proper at least) and feature some character creation procedures as well as advice on using Egress in a more OSR dungeon crawling treasure hunting manner.

No comments:

Post a Comment